AI Insights · Timothy · October 2023
Top 5 Casual Games on Android in Africa, Q3 2023
An overview of the performance of the top 5 casual games on the Android platform in Africa during Q3 2023.
The third quarter of 2023 saw notable trends in the performance of the top 5 casual games on the Android platform in Africa. Here’s a closer look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Candy Crush Saga experienced fluctuating weekly revenue, peaking at around $183.7K in late July. Weekly downloads showed a high of approximately 196.7K in mid-July, followed by a gradual decline to about 134.5K by the end of September. The game's weekly active users peaked at nearly 4.9M in mid-July but saw a downward trend to around 3.9M by the end of the quarter.
MONOPOLY GO! saw a significant increase in weekly revenue, reaching about $155.4K in mid-September. Weekly downloads peaked at around 64K in mid-August and then declined to approximately 35.4K by the end of September. The weekly active users for the game increased steadily, peaking at around 164.7K in mid-September before settling at about 146.3K at the quarter's end.
Coin Master displayed a consistent revenue trend, reaching a high of approximately $85.6K in early September. Weekly downloads fluctuated, peaking at around 63.5K in early July and then decreasing to about 33K by the end of September. Active users saw a peak of around 200.5K in early September but decreased to approximately 172.9K by the end of the quarter.
Royal Match showcased a consistent revenue trend, peaking at around $88.5K in late July. Weekly downloads saw a significant increase, peaking at approximately 209.1K in early August, followed by a decline to about 55.2K by the end of September. The game’s active users peaked at around 713.9K in early August before declining to approximately 645.2K by the end of the quarter.
Gardenscapes experienced steady revenue, peaking at around $35.2K in mid-August. Weekly downloads fluctuated, with a high of approximately 135.6K in early July, then declining to about 34.7K by the end of September. The game's active users peaked at around 599.1K in early July but saw a decline to approximately 462.1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.